HOW TO PLAY BACKGAMMON

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How to play Backgammon:

(Provisionally In accordance with B.I.B.A. Rules of Play.)

Welcome to this two player game that can trace its origins 
back about 5000 years. 
It has been / is known as Tabula, Tric-trac, Ludus Duodecim Scriptorum, Sheshbesh and Puff.

The board has twenty-four narrow triangles called "points".
These alternate in colour and are grouped in 
four quadrants of six points each.
Each player has 15 "stones" (pieces, counters) 
of his own colour and two dice.
There is also a "doubling cube" - See further down for details.

The object of the game is to move all your stones into your "home quarter" and then "bear them off". The winner is the first one to get all his stones off.

You do not start with all your stones at the beginning of the board.
Rather, they are almost (it seems to the novice) littered around the board at about the half way round stage.
Set them up as laid out in the diagram below.





Tradition says that you "play towards the light". i.e. towards the brighter side of the location you are in. Your "home quarter" is always on your side. So, Black is moved from top right anti-clockwise into its home quarter and then, and only then, is "borne off".
Red is moved from bottom right clockwise into its home quarter and then, and only then, is "borne off". If you are playing to light from the opposite direction reverse all this.

To start: each player throws one die.
Higher number starts. If both players throw the same number, both throw again until one has a higher number.

Dice must always land on the board, never be cocked or land on a stone. Otherwise both dice are always thrown again, even if one was what you wanted !

On this "start throw" the player who threw the higher number starts his play with those two numbers. He does not have the option to roll again. Thereafter players roll their own dice.

You must advance around the board, in the opposite direction to your opponent, trying NOT to leave any stone on its own (sometimes possible, sometimes impossible) because a stone left on its own is hitable (a "blot".)
Moving backwards is never allowed.
After the first move, the other player throws his two dice and plays. Henceforth players alternate turns of play.

There are 4 ways to move two differing numbers (say 6 & 1) 
A) One stone 1 point then another stone 6 points.
B) One stone 6 points then another stone 1 point.
C) One stone 1 point then the same stone 6 points.
D) One stone 6 points then the same stone 1 point.

But, if a point is occupied by two or more of your opponent's stones, 
you may not stop there.
When you want to move just one stone the two numbers you threw on your dice, you are not allowed to stop on the intermediate point if it is occupied by two or more of your opponent's stones.
You may have 3 and 4,
not be able to move a 3 then a 4,
but can move a 4 then a 3 because the third point from where you are moving is occupied (by two or more of your opponent's stones) but the fourth point from where you are moving is not occupied.

When a player throws his dice and gets two numbers the same (known as "doubles") he gets to move four times that number.
e.g. 6 & 6 = four moves of 6
(24 moves that must be taken in four batches of six) again, without stopping on points occupied by two or more of his opponent's stones.

There will be occasions when you cannot move one or both of your numbers rolled because your opponent's stones are occupying those points.
If you can move one or the other, you must move the higher number die. If you cannot move, you forfeit that move and it is the other player's turn.

You may place as many stones on a point occupied by yourself as you wish.
There is no limit as to how many.

Here's a hint: If you have two "builder stones" (third stones on a point) two points apart and you also get a roll of two numbers apart, look to see if you can use your builder stones to advance onto a vacant point. Thereby advancing and building a wall that blocks your opponent.

Always leave your two thrown dice on the board whilst you are in play. You may change your move if you see a better one. It is the picking up of your dice that signals to your opponent that you have finished your turn.

A stone left on its own is a "blot". If the opposing player throws a number that allows him to land on that stone he may move onto that point and the hit blot stone goes "on the bar" (the centre of the board.)

If he can achieve two stones on that point or can move the attacking stone directly onto another point occupied by himself this is a good move.
Taking an opposing stone but leaving one of your own stones alone is risky, but may be worthwhile. Sometimes it is best to not hit a blot stone.

When a player has a stone on the bar it must come back onto the board before he makes any other move at all.
Re-entry is from his opponent's home quarter. If a player cannot get either or all his stones on he forfeits the roll(s) he cannot use.

When all your stones are in your home quarter, you then start to "bear off". Off is over the "side bar".
A stone closest to the side bar is a 1 and a stone only just in the home quarter is a 6.
If you throw a 6 but have no stone on the six point, you remove the next highest stone instead. You may not use the extra number(s) to move any other stone. Doubles still mean four moves of that number.
If you throw (say) a 2 but have no stone on the two point but do have stones on higher points, you move a stone on the three, four, five or six point 2 points towards the side bar.
A stone on the four point would probably be best because this will occupy the two point for the next throw.


For further instructions:
 How to use the Doubling Cube
Some Regional Variations

If you do not understand a rule, please send an e-mail to:
 support@backpacker-backgammon.com