Four positions from the 

historic Hope and Anchor 
versus 
Whine and Dine 
 
SEMI-FINAL
by
Simon Gasquoine


Hope and Anchor got stuffed 7-2 by Whine and Dine on Friday night in Ryan’s back yard to the accompaniment of a crescendo of head-banging music from the basement below.  We should’ve forced a draw by appealing for the light to umpire Mike, but gamely continued in the semi-darkness.  A number of interesting positions were recorded by Stefanie (to whom thanks) before it got too dark to see dice, checkers or the players themselves.  Brian has already publicised the decision which Hope and Anchor got horribly wrong.  Here are four which everybody managed to get right.  I’ve pasted in the full Snowie data at the end for those who are interested, but there’s no need for the uninitiated to set out through the quagmire.



Position 1

Should Black (Whine and Dine) double?  Can Red (Hope and Anchor) take?



A simple pip count (60 : 63) gives Black (Whine and Dine) only a 5% lead and if Red’s (Hope and Anchor’s) checkers were distributed as neatly as White’s the position would be nowhere near a double.  But here Red’s checkers aren’t likely to bear off as efficiently as Black’s and we need to try to quantify the necessary adjustments rather than just take a wild guess.  Penalties are required for (a) the gaps and (b) the surplus checkers on the ace and deuce points.  The values for these suggested by Paul Lamford in Improve Your Backgammon
(pp 12-13) allow a very accurate estimate of the winning chances:

      ● A gap on the four-point is usually serious and should incur on average 4 penalty pips, but as one of the checkers in the outfield may fill it, I thought 3 penalty pips should suffice.
      ● The gap on the three-point would normally incur a 2 pip penalty, but here it doesn’t much matter as when we roll threes we can use surplus checkers from the six-point to fill it.  Therefore no pip penalty for this.
      ● The third checkers on the ace- and deuce-points impair the efficiency of our bear-off as we are liable to waste pips when we have to use bigger numbers than ones and twos to bear these checkers off.  We add 2 pips for the third checker on the ace point and 1 pip for the third checker on the deuce point.
       ●The extra crossover from the outer to inner board is average for the race difference and requires no penalty.

So we have a total of 3+0+2+1+0 = 6 penalty points and the adjusted pip counts are therefore 60 for Black and 69 for Red, a lead of 15%.  Clearly a big cube and equally clearly a big pass.  Snowie has the position in its database and gives White 80% wins; Paul’s formula on page 10 of Improve isn’t needed this time, but for the record it gets the equity within 1%.

Cube action equity

Database

Money equity:

0.599

 

0.0%   0.0%  80.0%    20.0%   0.0%   0.0%

1.

Double, pass

56.48%

 

2.

No double

55.78%

(-0.71%)

3.

Double, take

57.25%

(+0.77%)

Proper cube action:   Double, pass

 

 


Position 2

Should Black double?  Can Red take?



Black’s cube looks obvious.  Only a very timid player would delay cubing for a further roll, for by that time the pass is liable to look beyond doubt.  Red has two ways of winning.  We can win the race, or – far more likely – we can hit a shot and cash the game with an untakeable recube.  Shots are prone to get left when bearing in against an anchor with a gappy position like this one – but shots still have to be hit.  We passed (correctly), but weren’t at all sure this was right.

So what are the benefits of hindsight?  Unlike the previous problem, this can’t be evaluated by any formula known to man or beast.  It’s the kind of board for which a previously learned reference position is the best guide.  If we simplify by putting the seven-point blot somewhere safe like the eight-point, Red turns out to have a fairly clear pass (though it’s misevaluated as a narrow take by Snowie 4).  That’s the reference position to remember.  So: is the blot in Friday’s position an asset or a liability for Black?  Their blot activates 2-1 and 3-2 as numbers which fill in the five-point, an enormous gain in future safety.  (Double one makes the five-point in either version of the position.)  But there is a little bit more weighing on the debit side.  3-1 can’t make the five-point as that would leave leave the blot exposed, as do double twos and threes, whilst double fives exposes a blot on the six-point.  So we have some extra vig – but not enough to accept the cube.  The Snowie live cube figures in the chart below are more reliable than the evaluation figures, Paul Lamford points out, because Snowie discovers when it rolls the position out that we get very little value for cube ownership: we can use it only to cash games we’ve pretty much won anyway.

Cube action equity

Rollout

Money equity:

0.587

 

0.0%   2.3%  78.7%    21.3%   1.0%   0.0%

 

95% confidence interval:
- money cubeless eq.: 0.587 ±0.008,
- live cube no double: 56.98% ±0.17%,
- live cube double take: 57.81% ±0.17%.
Rollout settings:
Truncated rollout, depth 7,
128 games (equiv. 45838 games),
played 2-ply (precise), cube 3-ply,
random seed, with race database.

Evaluations

1.

Double, pass

57.33%

 

2.

No double

56.75%

(-0.57%)

3.

Double, take

57.37%

(+0.05%)

Proper cube action:   Double, pass

 

Live cube

1.

Double, pass

57.33%

 

2.

No double

56.98%

(-0.35%)

3.

Double, take

57.81%

(+0.48%)

Proper cube action:   Double, pass

 

 



Position 3

Red to play 4-2.




Both sides have similar set-ups with 20-point anchors and flexibility problems caused by outfield points stripped of spare checkers.  Points are going to have to be demolished (unless friendly doubles pop from the dice cups, enabling points to be moved homewards intact).  Direct shots will be left.  But can be right to leave a voluntary shot right now when we can still play safe – and, if so, which voluntary shot should it be?

The safe but horribly unaesthetic play is to trash the home board with 6/4 3/1, killing two checkers.  But we’ll never be to fix it up again and after this play Black - who is nearly as stretched as we are - will usually survive getting hit.  It’s better by far (worth 2% of match-winning chances, according to Snowie) to leave a shot.  We opted to play 7/3 6/4, making one inner board point and slotting another.  Snowie gives this the nod, but likes 13/7 almost as much.  This leaves more immediate shots (sixteen compared to eleven with our play) but, if Red isn’t hit, fewer shots on the following roll and the likelihood then of improving the home board.  Not much in it.


#

Ply

Move

Equity

 

1

R

7/3 6/4

40.27%

 

 

0.3%   9.5%  42.6%    57.4%  14.9%   0.5%

 

 

Live cube rollout: 40.28%

 

 

95% confidence interval:
- money cubeless eq.: -0.205 ±0.015,
- live cube: 40.28% ±0.23%.
Rollout settings:
Truncated rollout, depth 5,
108 games (equiv. 32255 games),
played 2-ply (standard), cube 3-ply,
random seed, without race database
.

 

2

R

13/7

40.18% (-0.09%)

 

 

0.2%   7.3%  41.1%    58.9%  10.9%   0.3%

 

 

Live cube rollout: 40.09%

 

 

95% confidence interval:
- money cubeless eq.: -0.216 ±0.013,
- live cube: 40.09% ±0.14%.
Rollout settings:
Truncated rollout, depth 5,
108 games (equiv. 34261 games),
played 2-ply (standard), cube 3-ply,
random seed, without race database.

 

3

R

6/2 3/1

38.29% (-1.98%)

 

 

0.1%   4.5%  37.2%    62.8%  13.6%   0.3%

 

 

Live cube rollout: 38.46%

 

 

95% confidence interval:
- money cubeless eq.: -0.348 ±0.013,
- live cube: 38.46% ±0.22%.
Rollout settings:
Truncated rollout, depth 5,
108 games (equiv. 28956 games),
played 2-ply (standard), cube 3-ply,
random seed, without race database.




Position 4

Red to play 6-3.




  Once again, three choices:

(a) Hit with the three and play the six 13/7 (forced).
(b) Make a five point board with 13/4, leaving a direct double shot.
(c) Dismantle the midpoint with 13/7 13/9.

The correct move, as played, is (c).  It leaves us with covers for the four-point, a spare to run around back on the 20-point and good chances of later shots as Whine and Dine clear their outfield points.  The gonzo hitting play (a) turns out to win fewer games and it has gammon written all over it, or so it might seem, leaving Black eight double hits from the bar (4-1, 4-2, 4-5, 4-6) and ten single hits (4-3, 4-4, 5-1, 5-2, 5-5, 5-6).  Only 5-3 re-enters and fails to hit.  The gammon downside of play (b), leaving only a single target blot, appears to be much reduced.

But this is all a bit misleading, for with correct cube handling by both sides, Red can make either play (b) or (c) and never actually get gammoned at all – but these plays always lose a single game.  They are in fact technically identical, for Black should cube after either and Red has either a big pass, after play (b), or an absolutely massive pass, after play (a).  After (c), Snowie thinks Whine and Dine have a marginal double, but it changes its mind when it’s told to roll the position out and approves of their restraint.

#

Ply

Move

Equity

 

1

R

13/7 13/10

37.40%

 

 

0.1%   2.8%  30.8%    69.2%   6.1%   0.2%

 

 

Live cube rollout: 36.16%

 

 

95% confidence interval:
- money cubeless eq.: -0.420 ±0.008,
- live cube: 36.16% ±0.21%.
Rollout settings:
Truncated rollout, depth 5,
162 games (equiv. 43332 games),
played 2-ply (standard), cube 3-ply,
random seed, without race database.

 

2

R

13/4

35.54% (-1.86%)

 

 

0.1%   3.3%  23.2%    76.8%  17.7%   0.3%

 

 

Live cube rollout: 35.54%

 

 

95% confidence interval:
- money cubeless eq.: -0.682 ±0.020,
- live cube: 35.54% ±0.00%.
Rollout settings:
Truncated rollout, depth 5,
54 games (equiv. 10970 games),
played 2-ply (standard), cube 3-ply,
random seed, without race database.

 

3

R

20/17* 13/7

35.54% (-1.86%)

 

 

0.2%   8.5%  28.5%    71.5%  41.6%   3.2%

 

 

Live cube rollout: 35.54%

 

 

95% confidence interval:
- money cubeless eq.: -0.791 ±0.030,
- live cube: 35.54% ±0.00%.
Rollout settings:
Truncated rollout, depth 5,
54 games (equiv. 8898 games),
played 2-ply (standard), cube 3-ply,
random seed, without race database.


Simon Gasquoine
17 June 2003








by Paul Lamford, 
Simon Gasquoine 
and Stefanie Rohan



 

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